It's been some time since the last news post so this will help bring everyone up to date with what we've been up to.
A Farewell From Cottonvibes
As of today I am officially retiring from the PCSX2 emulation project. I am being offered a great job opportunity which will not only utilize my programming skills, but will provide an environment which allows them to further grow and improve.
Path masking and geometry syncing
I promised myself ages ago I would write a blog about this, more for the PS2 community than anything else as this seems to be almost a dark art in terms of understanding how it works.
Threading Vu1
Well if you've kept up with pcsx2's SVN, you'll notice we recently added a MTVU (Multi-Threaded microVU1) option, which runs VU1 on its own thread.
PCSX2 On Youtube And Vimeo
While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs 😊
Spu2-X 2.0
Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release. This time the changes are significant enough to do the version jump to 2.0 😊
Spu2-X 1.5
Hey guys, In light of recent fixes and additions we prepared a new SPU2-X release for you 😊
Svn Snapshots (Build Bot)
Hey people, I thought this was worth mentioning 😊
PCSX2 0.9.8
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8! 😊 There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!
Air - The Latest PCSX2 Retiree
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.